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Video Games: 'Does Not Open From This Side' Edition


KiDisaster

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4 minutes ago, The Anti-Targ said:

I'm also really excited about Uncharted 4. It's been a long enough hiatus between 3 and 4 that I am definitely ready to get back in touch with Nate.

May depend on what you mean by run of the mill. Naughty Dog has platforming roots and all the UC games have included platforming to one degree or another, which AFAIK, isn't part of the mill that cover-based shooters normally run. It's on the Tomb Raider scale. In the 3 previous iterations of UC the balance was more cover than platform, but it appears UC4 has put a bit more into the platforming. That's not to try to convince you that UC4 should be your cup of tea, but IMO it's not a run of the mill cover based shooter either.

 

Well, I didn't really enjoy Tomb Raider either. It's a nice game, but that's more or less it. Loads of mediocre cover based shooting, with some platforming sections and sweet cutscenes. The actual tomb raiding was my favorite part of the game, but that was fairly rare and you were quickly back to shooting dudes in the face. 

I dislike the static nature of cover based shooting. The only one I enjoyed was Mass Effect 3, because it took pains to give the player mobility, melee attacks, a toolset that worked best out of cover, and enemies that can and will flush you out, so you often dived in and out instead of playing whack-a-mole with mindless mooks, it was much more satisfying. Not sure if Uncharted is like that now, definitely felt like it in the hours I played of the 2nd game.

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9 hours ago, Turinqui-Calima said:

As for the Alt move, I don't agree at all that it's automatic 'win'. Some of the moves might be automatic kills, but used in the wrong place or at the wrong time it can be fairly useless. I know I've had games where I've felt my teleporter as Symmtra has 'won' a game - but I've also had games where I've panicked and put it down in a place where enemies found it fairly quickly. I think it's just another aspect of skill.

That said, I haven't played TF2 and don't think I'm particularly good at these games. I actually think it's more fun if it's possible for different skill levels to play and use teamwork to win.

I think I'd have less issue with the alt attacks if they reset to zero each death.  The problem is that there's really no punishment for dying.  You're out for ten seconds and your meter stays right where it was.  If it went to zero each time it'd be less of an issue because it would only award skilled players who stayed alive.  I also don't think it should rise on its own.  It should only go up due to either dealing damage or healing teammates, depending of course on what role you're playing on the team.

I also think what I dislike is that every class having a powerful alt tends to make the matches more than a little clusterfucky.  It'd probably be more fun if only support classes had those abilities, as they tend to be the ones that are least obnoxious anyway.

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1 hour ago, Jasta11 said:

 

Well, I didn't really enjoy Tomb Raider either. It's a nice game, but that's more or less it. Loads of mediocre cover based shooting, with some platforming sections and sweet cutscenes. The actual tomb raiding was my favorite part of the game, but that was fairly rare and you were quickly back to shooting dudes in the face. 

I dislike the static nature of cover based shooting. The only one I enjoyed was Mass Effect 3, because it took pains to give the player mobility, melee attacks, a toolset that worked best out of cover, and enemies that can and will flush you out, so you often dived in and out instead of playing whack-a-mole with mindless mooks, it was much more satisfying. Not sure if Uncharted is like that now, definitely felt like it in the hours I played of the 2nd game.

Uncharted has a run and gun mechanic, but that's only useful for the low difficulty enemies. In most cases you can't camp out because you will get flanked, or the cover is destructible. You do usually have to go from cover to cover, but in every game there are segments where you have to bob and weave and trying to hide in cover is guaranteed death.

IMO Mass Effect combat and UC combat are equally satisfying, but for different reasons.

Also IMO, anyone who has a PS4 but hasn't played any Uncharted owes it to themselves to get hold of the Nate Drake collection if they are at all interested in 3rd person shooter action and give it more than 2 hours. It must be pretty cheap and easy to pick up used, so the $$ investment for taking a chance has to be pretty low.

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19 hours ago, Jasta11 said:

One thing I don't like in Overwatch is the design of some heroes. Bastion literally just stands there and clicks on people to mow them down insanely fast; yes, he's perfectly counterable by a number of heroes, but he's annoying to play and annoying to face. Mei destroys anyone but Mcree 1v1 due to her freeze, but in teamfights is much less useful outside of her ult. Mcree himself has a blatantly OP flashbang that deals out an area effect stun so you don't even need to aim with it. Widowmaker's high rate of fire and ammo count seems to encourage her chaining bodyshots rather than aim for the head, and the hitbox of Hanzo's arrows seems extremely wonky.

I'm also not a big fan of the attack vs defense model 2 out of 3 gamemodes have, much prefering King of the Hill.

Wow, that is really interesting cause I have almost the exact opposite opinion of Mei. I have killed her plenty of times on a one-on-one due to her limited range (few people are good with the icicle gun), but she very helpful when taking a point or escorting a payload. The ice wall is great at blocking enemies, for instance giving Bastion a chance to heal, and in a clutch situation, Mei jumping into the point and doing her freeze/heal can give some much needed seconds. I do think she is one of the harder characters to play well though.

My favorite game modes are the payload escort and I really enjoy the different strategies between attacking and defending. Actually, the more I read comments in this thread I release Overwatch was made for me, because I also enjoy the 'clusterfucky' nature of some matches. 

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1 minute ago, Turinqui-Calima said:

Actually, the more I read comments in this thread I release Overwatch was made for me, because I also enjoy the 'clusterfucky' nature of some matches. 

:agree:

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I've been playing the Mystery Heroes mode almost exclusively the last few nights. Reminds me of ARAMs in LoL. Adds to the clusterfuck. It can be really annoying when the enemy team gets two bastions, two torbjorns, a mercy & a reinhart and they just stack themselves on the payload and become an unstoppable killing machine rolling toward the objective meanwhile your team keeps getting people with no aoe who can't touch them but situations like that are fairly rare. 

Last night everyone on my team picked Widowmaker since you're supposed to spawn as a random hero. It normally doesn't matter what you pick. I spawned as Winston and the other five people on my team ended up getting Widow. So either it's not always random for everyone or that was a really weird coincidence. The team comp didn't work very well but it was fun for a while. 

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Winston became a favorite of mine. With everyone and their grandma going Widowmaker/Hanzo on defense, jumping at those campers and runing their day with a helping of tesla gun never gets old.

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45 minutes ago, Werthead said:

Way less excited about that than I was Final Fantasy IX. Maybe its just because I was the exact right age when it came out, but IX is the only Final Fantasy that I really love. Possibly VI too, but its just not quite the same feeling.

And I like VII and VIII quite a bit (mostly), but that's as far as I'd go. 

 

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Started Stellaris yesterday, made first contact after 3 hours of playing at the normal speed.

I regret making my Directory of Sol devoutly pacifist, aliens are total assholes, I want to blow their self-righteous xenophobic planets up!

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Stellaris sold 200,000 copies in its first 24 hours of release, which is absurdly impressive for a more niche game like this; breaking every initial sales record Paradox had.

It deserves it too. I really love pretty much everything about this game. I would like to see a few more mechanics added in, like spying and trading (not diplomacy, that's in there); but what is there is great. And I think with sales like this, Paradox is sure to support a whole lot of DLC; a Civ5-type expansion pack to add in new mechanics would be great.

What's rough is, I actually ended up buying The Banner Saga 2 as well, over the weekend, and I have I think 2-3 hours left in that. And I love that game too, but I really want to just play Stellaris right now. My collectivist, fanatical materialist arctic space foxes need me!

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2 hours ago, Sullen said:

Started Stellaris yesterday, made first contact after 3 hours of playing at the normal speed.

I regret making my Directory of Sol devoutly pacifist, aliens are total assholes, I want to blow their self-righteous xenophobic planets up!

Amazed you went three hours without making contact.  Both the games I started (I rebooted after two hours because I didn't like the way my first civ was going), I made first contact within the first thirty minutes of play time.  I am also playing on normal speed, with only occasional pauses when I need to direct ships or start new research.

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23 hours ago, gribbles said:

Yeah gee, such little information has been revealed so far about one of the biggest AAA releases of the year and presumptive GOTY candidate. Why on earth would anyone be excited? Oh wait.....

 

You say that like either of those means something. Neither of those things are a indication of quality.

 

5 hours ago, Werthead said:

Awesome.

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Yeah to be fair GotY awards really means AAA GotY awards on almost every site.  There are typically a dozen indie games better than any major AAA release but they rarely get the same love because they don't have million dollar marketing campaigns behind them.  

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Stopped in the middle of Final Fantasy IX (disc 3 draaags... Though I'll get back to it soon, I think) to play Stellaris. It's a lot of fun... Except three hours in, the very aggressive neighboring space empire declared war on me with the goal of total annexation, and had navy numbers way beyond my maximum and much better ship tech too. So, I got completely annihilated. Not really how I wanted my first game to go.Time to start another and this time, hopefully play smarter and last beyond hour three...

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So I pick up Uncharted 4 on my way home from work, pop the disk in the PS4 to get it installed and patched and whatnot before I go out for dinner so it'll be all ready to play when I get home. Everything's working as normal. 

Get home from dinner, try to turn the system on annnnnd...blue light of death. Awesome timing. I had a launch edition Xbox 360 that never had any issues whatsoever in the 6 or 7 years I owned it so I guess my console luck had to run out sometime. I wish this shit had happened before I opened the game so I could at least return it and get my $60 back. 

Now I can either pay Sony $150 to repair it and wait a few weeks or just spend $300 and get a new one. Or maybe I won't bother and just skip the rest of this console generation. I already sold my Xbone. 

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