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Video Games: Excuse me Sir, the machine ate my quarter


Howdyphillip

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So Borderlands is now going to be a movie. I kinda would rather see it as a R rated animated TV series.

 

In the dubious honour of this recent announcement, of the following games that are being made into movies which do you think has the best chance of not sucking?

 

Borderlands

Uncharted

Ass Creed (that's a good porn name, I wonder if it's been done already)

The Last of Us

Ratchet and Clank

 

Of course Hitman Agent 47 is the latest in the long line of piles of shit coming out of the video game adaptation anus.

 

Ratchet and Clank at least is taking an entirely different approach, being that it's an animated movie that will look a helluva lot like the game's animation. So at least the look and feel should be on point. It's also not taking itself seriously at all. So it might just work.

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I think the Ratchet one has the best chance, and I really hope TLOU is good but I dunno. Pretty sure AC will be bad despite Fassbender (my dislike for the series may be having a bleeding effect). Haven't played the other two.

 

The Warcraft one might be good. Everything looks really cool (Travis Fimmel as Lothar hnggg) and the casting seems good (Clancy Brown as Doomhammer yes) but who knows. Probably going to lose all interest if there's any sort of romance involving Garona.

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I kinda want to play MGS5 but the only game in the series I've played to completion is Snake Eater and that was a decade ago. Probably doesn't make sense as I'd have no idea what's going on. The story seems so goddamn complicated from an outside perspective.
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I kinda want to play MGS5 but the only game in the series I've played to completion is Snake Eater and that was a decade ago. Probably doesn't make sense as I'd have no idea what's going on. The story seems so goddamn complicated from an outside perspective.

Well, considering MGSV is more of a sequel to Snake Eater (set in the past) you actually might be better off.

I picked it up at lunch, but have not played yet.
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Certainly if you can collect $87 million through crowdfunding, you can get traditional investments. Reading the article Wert linked almost made me feel bad for Chris Roberts for having to work so hard, but then I realized that he collected $87 million dollars for free.

 

This is not certain at all.

 

If it was, why wasn't a space sim funded years ago?

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Played through Until Dawn over the weekend.  Enjoyed it a lot more than I expected.  Started as a rental, but then I returned that and just bought it outright.  I'm looking forward to playing it a few more times to explore different decisions.  Hopefully there are big enough differences that I don't regret the purchase.

 

Finished my first play through with only 2 survivors.

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Finished Shadowrun: Hong Kong. Very solid. The apple's not falling far from the tree, so it's not very far from the Shadowrun Returns and Dragonfall formula. Combat is identical, character development is pretty much identical (although you can also now level up your NPC allies, to a limited extent), the writing is probably a bit better, the music is the best of the three and the dialogue choices are pretty good. They've overhauled the Matrix and made it a lot more interesting and involved.

 

My main complaints would be that the game is still too linear, with none of the free-roaming RP style I think the setting calls out for. Obviously that's a budgetary limitation, as is the fact that almost every interactive thing in every part of the game is related to the main quest. Some of the areas are also absolutely massive but there is nothing to do in them, which is weird. I'm glad they're taking a long break now to do the new BattleTech games, and it'll be interesting to see them come back and maybe do something a bit more ambitious with a next-gen Shadowrun game.

 

But yeah, this was a lot of fun, even if the ending fight was a bit ludicrous (and way too easy if you've maxed out every XP possibility).

 

Next up, Satellite Reign, because there's clearly no such thing as too much isometric cyberpunk gaming.

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That's both amazing and horrible. It's like a kickstarter, and feels like a kickstarter, but it's also a naked cash grab. 

 

It's more a tactic to get you to pressure your friends into pre-ordering with you.

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Bioshock Infinite had a similar scheme but at least with that one it wasn't exclusive in game content. You got free copies of other 2K Games for every tier it hit. Pretty sure Bioshock 1 and 2 and XCOM: Enemy Unknown were part of it. Can't remember what else there was. 

 

This Deus Ex one is way worse though. 

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Played through Until Dawn over the weekend.  Enjoyed it a lot more than I expected.  Started as a rental, but then I returned that and just bought it outright.  I'm looking forward to playing it a few more times to explore different decisions.  Hopefully there are big enough differences that I don't regret the purchase.

 

Finished my first play through with only 2 survivors.

Each time you see a butterfly flash on screen it means you've made a decision that has genuine consequences right? Some (most?) decisions don't really matter. What I would like to know is how many lines of dialogue there are in the whole game compared to how many lines of dialogue there are on average per play through. My guess is the gap difference isn't all that much. for the game to be really diverse in experience you'd think there would need to be 10x the amount of total dialogue than what you get in a single play through. But I bet there isn't even double the amount. If you start with 6 people, and each person can die or not die by the end of the game, and they can die in multiple places through the game, then there should be several hundred variations of the game with each variation having a modest % of dialogue unique to that playthrough.

 

Of course the big thing is trying to get more people to survive through to the end, without using a walkthrough. And did you save Hayden Pannacotta?

 

Don't spoil me by responding to my next comment. I reckon Hayden Pannacotta has full plot armour...well you can spoil me by telling me if she doesn't have full plot armour, but put it in spoiler tags to not spoil it for anyone else. The game is a definite maybe for me.

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Finished Shadowrun: Hong Kong. Very solid. The apple's not falling far from the tree, so it's not very far from the Shadowrun Returns and Dragonfall formula. Combat is identical, character development is pretty much identical (although you can also now level up your NPC allies, to a limited extent), the writing is probably a bit better, the music is the best of the three and the dialogue choices are pretty good. They've overhauled the Matrix and made it a lot more interesting and involved.

 

My main complaints would be that the game is still too linear, with none of the free-roaming RP style I think the setting calls out for. Obviously that's a budgetary limitation, as is the fact that almost every interactive thing in every part of the game is related to the main quest. Some of the areas are also absolutely massive but there is nothing to do in them, which is weird. I'm glad they're taking a long break now to do the new BattleTech games, and it'll be interesting to see them come back and maybe do something a bit more ambitious with a next-gen Shadowrun game.

 

But yeah, this was a lot of fun, even if the ending fight was a bit ludicrous (and way too easy if you've maxed out every XP possibility).

 

Next up, Satellite Reign, because there's clearly no such thing as too much isometric cyberpunk gaming.

I have been tempted to try out some of the fan made stuff.  Just never gotten around it.  I wonder if people have made some more "free" roaming options.

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Each time you see a butterfly flash on screen it means you've made a decision that has genuine consequences right? Some (most?) decisions don't really matter. What I would like to know is how many lines of dialogue there are in the whole game compared to how many lines of dialogue there are on average per play through. My guess is the gap difference isn't all that much. for the game to be really diverse in experience you'd think there would need to be 10x the amount of total dialogue than what you get in a single play through. But I bet there isn't even double the amount. If you start with 6 people, and each person can die or not die by the end of the game, and they can die in multiple places through the game, then there should be several hundred variations of the game with each variation having a modest % of dialogue unique to that playthrough.

 

Of course the big thing is trying to get more people to survive through to the end, without using a walkthrough. And did you save Hayden Pannacotta?

 

Don't spoil me by responding to my next comment. I reckon Hayden Pannacotta has full plot armour...well you can spoil me by telling me if she doesn't have full plot armour, but put it in spoiler tags to not spoil it for anyone else. The game is a definite maybe for me.

Hayden Pannacotta

[spoiler]

Doesn't have full plot armor

[/spoiler]

 

The butterfly affect signal comes on if you had an outcome that could have been affected by previous actions.  So, yes, a ton of your decisions do matter, as you have to do a certain set of things to get a certain outcome at times.

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I don't know how many lines of dialogue there are.  There is a definite flow to the story and certain scenes that need to happen regardless of your choices.  But some of them can change depending not only on who is alive to be in them, but also from some of the interactions you had between them - characters will be more hostile/friendly or trusting/skeptical.  And there are supposedly some areas/scenes that are miss-able if certain characters aren't around anymore.

 

How big of a difference those changes ultimately make, and how it impacts my enjoyment of a second play through... remains to be seen.  I'm giving it a few days but I'll probably take another trip soon.  Not going focusing on getting everyone out yet, but just exploring the impact of different choices.

 

Re: plot armor...

[spoiler]

Everybody can die.  It's just that some characters have more opportunities than others.

 

And, no, she did not survive in my game.  I finished with Mike and Emily still alive

[/spoiler]

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Still playing Pillars of Eternity, but there's a major bug that was introduced in the latest patch that hopefully gets resolved soon: looted items sent directly to your stash disappearing at the next area transition. There is a pretty simple workaround, which is saving and reloading before transitioning to a new area, but it is a bit tedious. Beyond that, the game's still going smoothly; although I'm only around 16 hours in, and it was at the 34 hour mark last time that I just sort of gave up. However, I am feeling more connected to the characters this time around, also I think I'll skip the Endless Paths this time, which is what really got me last time. I suppose I need to go a bit into them for Kana's quest, but that's it.

 

Played through Until Dawn over the weekend.  Enjoyed it a lot more than I expected.  Started as a rental, but then I returned that and just bought it outright.  I'm looking forward to playing it a few more times to explore different decisions.  Hopefully there are big enough differences that I don't regret the purchase.

 

Finished my first play through with only 2 survivors.

 

I don't have a PS4 so I've paid very little attention to this game. I did hear on Giantbomb though that apparently its possible to complete the game with everyone surviving.

 

Finished Shadowrun: Hong Kong. Very solid. 

Next up, Satellite Reign, because there's clearly no such thing as too much isometric cyberpunk gaming.

 

Definitely going to get both of these eventually, probably after PoE is done and I've done the DA:I DLC coming next week.

 

I've heard Satellite Reign is real-time without pause though. That right? Not sure how I feel about that. My gaming reflexes aren't fast enough anymore to play true real-time games where I'm controlling more than one character. If its just one, I'm totally fine, but there's a reason I've stopped playing RTS games.

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